

The rest of the deck is your stockpile and you keep that off to the side face down. Set up your pyramid by dealing one card face up, then two cards overlapping that one card, and so on until you have seven rows. There's something pleasing about its arrangement, not to mention it's far easier to make a 2D pyramid flat on the table than it is to make a 3D one. If you want to keep playing, there's a variant where you can switch your fourth king for any other card that is still face down on the table. Admittedly, this game is more chance than skill, but it's still fun.

It sounds simple enough, but the twist is if you turn up four kings in your centre pile before you've revealed the other cards on the table, you lose because there won't be any more cards to turn up. Then move that card to its corresponding pile and keep going until you can't make any more moves. (Aces represent one o'clock, jacks are 11 o'clock, queens are 12 o'clock, and kings go in a second pile in the centre, face up.) After you've moved the first card, turn over the top card of the stack you moved it to. Start the game by turning over the top card in the centre pile and put it under the hour pile that corresponds to its rank. Twelve of those piles go in a circular pattern that lines up with the hour markers on a clock face, and the 13th pile goes in the middle of the circle. To start the game, deal yourself 13 piles of four cards. The objective is to turn all the cards on the table face up. The format makes it feel like a race against time, even though time really doesn't figure into the game beyond the layout. Its simplicity and quick play time makes it a good choice if you only have a few moments to yourself. This was my favourite solo game as a kid. I originally decided to learn these two because I liked the way they looked on my table, which is reason enough if you're playing alone. I like card games that feel like stories or games that at least have an evocative setup. It includes fun layouts, challenging games, solo versions of multi-player games and the best games for kids. It's popular for a reason, tried and tested over the centuries, but if you're looking for new games for one person with a 52-card deck, this list is for you. The most famous of these games is, of course, solitaire (or patience), which you can play on your phone or computer nowadays. When I was growing up, I didn't always have an opponent handy and I whiled away many an hour playing cards by myself. While that might be the prevailing image, there are plenty of games you can play if you're short on company.

See The Preamble – The Spirit of Cricket and Law 41.1 (Fair and unfair play – responsibility of captains).Most people likely think of card games as a social activity to be done with friends. The captains are responsible at all times for ensuring that play is conducted within The Spirit of Cricket as well as within the Laws. See 1.2.ġ.3.3 At any time after the nomination of the players, only a nominated player can act as deputy in discharging the duties and responsibilities of the captain as stated in these Laws, including at the toss. If, during the match and for whatever reason, a side is reduced to fewer than the original number of nominated players, the match shall continue as long as it is possible to do so under the Laws or any agreements made before the toss.ġ.2 Nomination and replacement of playersġ.2.1 Each captain shall nominate his/her players in writing to one of the umpires before the toss.ġ.2.2 No player may be replaced after the nomination without the consent of the opposing captain.ġ.2.3 Any replacement player shall be considered the same player as the nominated player he/she replaced for the purposes of these Laws.ġ.2.3.1 A replacement shall not bat in an innings in which the nominated player he/she is replacing has completed his/her innings.ġ.2.3.2 Any unserved Penalty time, warnings or suspensions, that applied to the original nominated player will be inherited by his/her replacement.ġ.3.1 If at any time the captain is not available, a deputy shall act for him/her.ġ.3.2 If a captain is not available to nominate the players, then any person associated with that team may act as his/her deputy to do so.

By agreement a match may be played between sides of fewer than, or more than, eleven players, but not more than eleven players may field at any time. A match is played between two sides, each of eleven players, one of whom shall be captain.
